Doc > Changelog > 1.1.248
Engine
This version adds a bunch of actor nodes.
This first ground is provides mathematical functions:
- actor/acos
- actor/asin
- actor/atan
- actor/box3
- actor/ceil
- actor/cos
- actor/floor
- actor/round
- actor/sign
- actor/sin
- actor/sqrt
- actor/tan
This list adds functions to manipulate rays. This can be useful to do fast collision detection of a 3D position under the cursor for instance.
- actor/ray
- actor/rayFromCursor
- actor/rayIntersectBox
- actor/rayIntersectPlane
- actor/rayIntersectsBox
- actor/rayIntersectSphere
- actor/rayIntersectsPlane
- actor/rayIntersectsSphere
And those also come with nodes to create other mathematical primitives like plane, box and sphere, as well as nodes to access their attributes.
And there are also new nodes to generate or listen to events:
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