Doc > Changelog > 1.1.263
Editor Changes:
Local & Remote Assets
When using the local app, if your scene is referring external assets (using http://
or https://
instead of assets from the public
folder), a panel will show up to give you a quick summary of those assets. You will also be able to quickly download those assets locally.
Scene Tree
The sceneTree
panel has received the following improvements:
- It allows temporary toggle of the
matrixAutoUpdate
property - The object type has been added.
Save Options
And the save options panel shows a new createZip
option, which defines if the exported files are compressed into a single zip file. This can be handy to upload to websites like fxhash.
Node Context Menu
The Force Recook
entry in the node context menu now also makes the node params dirty.
New Nodes
Several new actor nodes:
- actor/cache: very useful to cache a value that you may need to compute only once per frame, as opposed to once for every object.
And the following ones implement methods from the Vector classes:
And some new geometry nodes:
- sop/lightMixer: very useful to update input lights intensity and colors from the same plac.
- sop/lookAt: transforms the input objects.
- sop/axesHelper: creates a useful axis.
Bug Fixes
- fix bug where changing a post process network would not update the viewer.
- fix bug where animating the
rotation
property via the anim nodes would not work.
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