Doc > Changelog > 1.2.13
New Nodes:
- gl/CartesianToPolar
- gl/PolarToCartesian
- gl/SDFCapsule
- gl/SDFCapsuleVertical
- gl/SDFCone
- gl/SDFConeRound
- gl/SDFMirror
- gl/SDFRepeat
- gl/SDFRepeatPolar
- gl/SDFTwist
New Expression:
Engine improvements
- fps controls: add HTML element to lock the controls
-
- add side parameter
- add directional and hemisphere light
node parameters and param parameters (parameters referencing a node or a parameter, such as found in the sop/material or event/raycast) can now use expressions. This is particularly useful when inside a polyNode.
Editor improvements
PolyNode:
The creation and update of polyNodes has been improved:
- Poly nodes have a locked/unlocked state which allows you to have some in your scene that are locked (synchronised with the definition on disk) or unlocked (which can be edited).
- It is now possible to add default values, range and callbacks to the various parameters that can be added to a PolyNode.
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