Doc > Changelog > 1.2.62
New Nodes
Improvements
- actor/setObjectAttribute and actor/GetObjectAttribute throw an error if the attribute does not exist already
- actor/setObjectAttribute: add trigger output
- event/raycast: detect when targetParam for position and velocity are disposed, and reload it then
Bug Fixes
- actor/divide would use default value 0 instead of 1 when no input
- When dragging to connect nodes while having multiple nodes selected, there were cases where connections would be done incorrectly
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