Doc > Changelog > 1.2.8
New nodes
- gl/SDFFractalMandelbrot: This allows the creation of 3D mandelbrot fractals inside a mat/raymarchingBuilder. Inspired by https://www.shadertoy.com/view/XsXXWS
And there are also a few additional SDF nodes, that can be used inside this material:
Improvements
- sop/reflector: allow blend with geometry color attribute
- refactor camera controls to allow the addition of custom ones via plugins.
Editor
- It is now possible to reset a parameter value to its default by doing a shift+left click on it. (It has always been possible to do with ctrl+click, but this would open a context menu on mac).
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