Doc > Changelog > 1.3.7
New Nodes
- actor/GetChildrenPhysicsRBDProperties
- actor/GetChildrenProperties
- actor/GetPhysicsRBDProperty
- actor/SetGeometryInstanceAttribute
- actor/SetGeometryInstancePositions
- actor/SetGeometryInstanceQuaternions
- actor/SetGeometryInstanceScales
- actor/SetGeometryInstanceTransforms
- actor/PhysicsPlayerUpdate
- actor/PhysicsRBDResetAll
- actor/SetPhysicsRBDAngularVelocity
- actor/SetPhysicsRBDLinearVelocity
- sop/PhysicsPlayer
General Improvements
- cop/video: allow import from multiple urls or from an existing html element
- sop/particlesSystemGPU: refactor to allow cloning. It was previously not possible to plug the particles node into a merge node. This therefore makes it easier to add the particles to other scene elements.
- actor nodes like actor/setObjectAttribute have now 2 outputs, 1 for the trigger and 1 for the current object, so that they can be chained. This can be useful when not using the current object.
Physics Improvements
- cuboid, cone and cylinder collider have a border radius
- add heightfield collider
- add sop/physicsPlayer
- add sop/PhysicsWorld debug view
Bug fixes
- ensure an errored CSG node correctly propagates error to parent node to prevent staling downstream nodes
Breaking Changes
- the instance attribute
instanceOrientation
, used by the sop/instance, has been renamed toinstanceQuaternion
. This should only impact scenes using it directly in shaders via a gl/attribute node.
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