Doc > Changelog > 1.4.19
New nodes
- gl/InverseTransformDirection
- gl/ModelMatrixMult
- gl/MultVectorMatrix
- gl/NormalToWorld
- gl/PositionToWorld
- gl/Skinning
Changes
- material builders:
- code is injected after skinning, so that the materials can have effects like fresnel with animated characters.
- matrices are now available in the global nodes:
modelMatrix
,modelViewMatrix
andnormalMatrix
.
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