Doc > Changelog > 1.5.0
Core
- smaller bundle size for default scene
- faster scene load.
- event/cameraOrbitControls: allow change of actions for the different mouse buttons
- introduce nodes specialised in Quads:
- introduce vertex and primitive attributes, in addition to the existing vertex, object and coreGroup ones.
- introduce nodes to solve WFC (wave function collapse), in order to create procedural levels:
- sop/WFCBuilder
- sop/WFCDebug
- sop/WFCRuleConnectionFromSideName
- sop/WFCRuleConnectionToEmptyTile
- sop/WFCRuleConnectionToGridBorder
- sop/WFCRuleFromProximity
- sop/WFCRuleTileWeight
- sop/WFCSolver
- sop/WFCTileEmptyObject
- sop/WFCTileErrorObject
- sop/WFCTileProperties
- sop/WFCTileSideName
- sop/WFCTileTransform
- sop/WFCTileUnresolvedObject
Editor
- improve camera framing in viewport
- fix ctrl+b that would open browser bookmarks at the same time as making a panel full screen
- fix bug where only a single monaco code editor could be open
- re-introduce up/down arrows to pause/play
- fix bug where spreadsheet would fail to load some geometry data
- viewport capture: add delay option
- when navigating inside subnets, the viewport displays only the content of that subnet
- faster node network navigation in medium to large scenes
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